| GetClosestPointOnNavmesh(Vector3 pointSomewhere, float searchRadiusOfPoint=5, int navMeshArea=-1) (defined in NikosAssets.Helpers.RandomPointsHelper) | NikosAssets.Helpers.RandomPointsHelper | static |
| GetClosestPointOnSurface(Vector3 airPoint, Vector3 shootDir, float maxDist=50, params string[] layerMasks) | NikosAssets.Helpers.RandomPointsHelper | static |
| GetRandomPointInSphere() | NikosAssets.Helpers.RandomPointsHelper | virtual |
| GetRandomPointInSphereArea(Transform target) | NikosAssets.Helpers.RandomPointsHelper | virtual |
| GetRandomPointInSphereArea(Vector3 position, Vector3 localUp, Vector3 localFwd, float minAngle, float maxAngle, float minDist, float maxDist, float shiftAngleClock) | NikosAssets.Helpers.RandomPointsHelper | static |
| GetRandomPointOnStraightLine(Vector3 originPoint, Vector3 normalizedLookDirection) | NikosAssets.Helpers.RandomPointsHelper | virtual |
| GetRandomPointOnStraightLine(Vector3 originPoint, Vector3 normalizedLookDirection, float minDist, float maxDist) | NikosAssets.Helpers.RandomPointsHelper | static |
| GetRandomPointOnSurface(Vector3 airPoint, Vector3 offsetAirPoint, Vector3 shootDir, float maxDist=50, params string[] layerMasks) (defined in NikosAssets.Helpers.RandomPointsHelper) | NikosAssets.Helpers.RandomPointsHelper | static |
| GetRandomUnitPointInSphereArea(float minAngle=0, float maxAngle=180) | NikosAssets.Helpers.RandomPointsHelper | static |
| maxAngleFromLookDir | NikosAssets.Helpers.RandomPointsHelper | |
| minAngleFromLookDir | NikosAssets.Helpers.RandomPointsHelper | |
| minMaxDistance | NikosAssets.Helpers.RandomPointsHelper | |
| shiftAngleClockwise | NikosAssets.Helpers.RandomPointsHelper | |