GetClosestPointOnNavmesh(Vector3 pointSomewhere, float searchRadiusOfPoint=5, int navMeshArea=-1) (defined in NikosAssets.Helpers.RandomPointsHelper) | NikosAssets.Helpers.RandomPointsHelper | static |
GetClosestPointOnSurface(Vector3 airPoint, Vector3 shootDir, float maxDist=50, params string[] layerMasks) | NikosAssets.Helpers.RandomPointsHelper | static |
GetRandomPointInSphere() | NikosAssets.Helpers.RandomPointsHelper | virtual |
GetRandomPointInSphereArea(Transform target) | NikosAssets.Helpers.RandomPointsHelper | virtual |
GetRandomPointInSphereArea(Vector3 position, Vector3 localUp, Vector3 localFwd, float minAngle, float maxAngle, float minDist, float maxDist, float shiftAngleClock) | NikosAssets.Helpers.RandomPointsHelper | static |
GetRandomPointOnStraightLine(Vector3 originPoint, Vector3 normalizedLookDirection) | NikosAssets.Helpers.RandomPointsHelper | virtual |
GetRandomPointOnStraightLine(Vector3 originPoint, Vector3 normalizedLookDirection, float minDist, float maxDist) | NikosAssets.Helpers.RandomPointsHelper | static |
GetRandomPointOnSurface(Vector3 airPoint, Vector3 offsetAirPoint, Vector3 shootDir, float maxDist=50, params string[] layerMasks) (defined in NikosAssets.Helpers.RandomPointsHelper) | NikosAssets.Helpers.RandomPointsHelper | static |
GetRandomUnitPointInSphereArea(float minAngle=0, float maxAngle=180) | NikosAssets.Helpers.RandomPointsHelper | static |
maxAngleFromLookDir | NikosAssets.Helpers.RandomPointsHelper | |
minAngleFromLookDir | NikosAssets.Helpers.RandomPointsHelper | |
minMaxDistance | NikosAssets.Helpers.RandomPointsHelper | |
shiftAngleClockwise | NikosAssets.Helpers.RandomPointsHelper | |