Helper Scripts Collection 1.3.1
API documentation for the helper scripts compatible with Unity3D
NikosAssets.Helpers.NumericHelper Member List

This is the complete list of members for NikosAssets.Helpers.NumericHelper, including all inherited members.

AmountFilter enum name (defined in NikosAssets.Helpers.NumericHelper)NikosAssets.Helpers.NumericHelper
Approx(float a, float b, float approxBuffer)NikosAssets.Helpers.NumericHelperstatic
CalculateTorqueRotationAlignment(Transform transform, Rigidbody rigidbody, Vector3 direction, float alignmentSpeed, float alignmentDamping)NikosAssets.Helpers.NumericHelperstatic
ClampRotation(Quaternion q, Vector3 bounds)NikosAssets.Helpers.NumericHelperstatic
ClampRotation(Quaternion q, Vector2 boundsX, Vector2 boundsY, Vector2 boundsZ)NikosAssets.Helpers.NumericHelperstatic
ConvertGlobalToLocalRotation(Quaternion globalRotationToConvert, Transform forTransform)NikosAssets.Helpers.NumericHelperstatic
DistanceSquared(Vector3 a, Vector3 b)NikosAssets.Helpers.NumericHelperstatic
Divide2Vectors(Vector4 dividend, Vector4 divisor)NikosAssets.Helpers.NumericHelperstatic
Divide2Vectors(Vector3 dividend, Vector3 divisor)NikosAssets.Helpers.NumericHelperstatic
Divide2Vectors(Vector2 dividend, Vector2 divisor)NikosAssets.Helpers.NumericHelperstatic
GetAmountValidation(AmountFilter amountFilter, int amount)NikosAssets.Helpers.NumericHelperstatic
GetMappedResult(float currentInput, float minInput, float maxInput, float minTarget, float maxTarget)NikosAssets.Helpers.NumericHelperstatic
IsInAreaDist(Vector3 a, Vector3 b, Vector2 minMaxDistanceInclusive)NikosAssets.Helpers.NumericHelperstatic
IsInAreaDist(float dist, Vector2 minMaxDistanceInclusive)NikosAssets.Helpers.NumericHelperstatic
IsInAreaDistSquared(Vector3 a, Vector3 b, Vector2 minMaxDistanceNotSquaredInclusive)NikosAssets.Helpers.NumericHelperstatic
IsInAreaDistSquared(float distSquared, Vector2 minMaxDistanceNotSquaredInclusive)NikosAssets.Helpers.NumericHelperstatic
IsInViewArea3D(Vector3 originPos, Vector3 originNormal, Vector3 targetPos, float maxAngle)NikosAssets.Helpers.NumericHelperstatic
IsInViewHorAndVertBounds(Transform origin, Vector3 targetPos, float verticalMaxAngle, float horizontalMaxAngle)NikosAssets.Helpers.NumericHelperstatic
LookAt(Vector3 startingPos, Vector3 targetPos, Vector3 eulerOffset)NikosAssets.Helpers.NumericHelperstatic
RandomChanceSuccess01(float chance01)NikosAssets.Helpers.NumericHelperstatic
VectorFacingDotResult(Vector3 dir, Vector3 directionToCheck)NikosAssets.Helpers.NumericHelperstatic